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  • #222141
    Ralf
    Keymaster

    Not tried, but if it can process side-by-side 3D (SBS3D), which is quite likely, then yes.

    BTW: I changed your display name since you probably didn’t intend your mail address to be displayed. You can change it to something else by clicking ‘Edit Profile’ in the user menu above if you want.

    #221420
    Boblekobold
    Participant

    @ Cless_Aurion :
    As I said on the other topic, you may have a problem, or unusual expectations (PPD sensitivity regardless of actual graphics quality ?)

    Maybe it will be patched (if it’s a real problem).

    As far as I can tell from my experience :
    – PPD aside (I don’t care and I don’t even notice it), there is a HUGE difference between 3840p and 2160p in VorpX with my Reverb G2 in most games. You can see so much more details…it’s just incredible.
    – as far as I know, VorpX’s image quality in most AAA games in full VR / immersive screen has no equal (UEVR is a lot worse, at least at medium/long distance, I never got the same result I can have in VorpX, and I’m not the only one). It has been confirmed by other people even several times on Pimax Crystal Light (2880p).
    In VorpX, you can see every detail miles around with a displayport VR headset like Reverb G2. Most people use a Quest 2/3 with compression and are very far to this quality anyway.
    – some people used a Pimax 8k here so they would probably have noticed your problem if they had it.

    About the desktop viewer, image quality seems fine if I don’t activate SBS mode and if I choose correctly the resolution. With SBS mode, it seems to be worse the only time I tried (but maybe it wasn’t VorpX’s fault because of course another 3D program was implied, and anyway it was still better than UEVR).

    This is still an issue in V24. It looks about what I could expect a 1440p HMD (like the Vive Pro/Index) to look as.

    That’s definitely not normal. I don’t know exactly what you are doing, but VorpX image quality is far beyond a 4k monitor (it displays a lot more details which wouldn’t even exist on a monitor…)

    It’s better than any real video I watched (including mines in 8k).

    Maybe you don’t use VorpX as intended.

    I personnally use it to play in full VR, or alternatively to wrap a giant hemispherical display around me (very close to full VR).

    Boblekobold
    Participant

    You can :
    – Activate Clarity FX, use sharpness filter (and texture enhancement if available) in VorpX’s ingame menu page 2. It improves image quality a lot, at least in mono (I don’t know if it works with SBS mode, but it works very well when you hook a game).
    – Use VorpX V24’s Virtual Monitor and choose an higher resolution than 4k.

    #221373
    realer
    Participant

    vorpX renders both eyes at full size and then scales the result down horizontically. So under normal circumstaces you get half-res SBS images with 2×1 supersampling, i.e. considerably better than rendering directly at half width.

    Yeah, my guess is that the scaling gets all messed up because I’m using a device that only supports full SBS (xreal air) so I have to scale the image back and forth. The actual screen resolution is 3840×1080 (1920×1080 per eye), but if I set the game resolution to 3840×1080 the game gets squished, the aspect ratio is all wrong. So I have to set the game resolution to 1920×1080

    So I set the game resolution to 1920×1080 -> Vorpx renders a full sbs 3840×1080 pixels (1920×1080 per eye) image -> Vorpx then scales this down to a 1920×1080 half-SBS image -> My nvidia graphics card scales it back up to a full SBS 3840×1080 image. I think. It’s confusing.

    Maybe all this scaling back and forth is what results in the degraded image? I can’t think of any other reason why the image is so blurry. It’s been a while since I last used it, but if I remember correctly when I tried geo-11 I got a very blurry image as well before I got help on how to configure it for full-SBS. If you have the time, please consider adding an option to display the full-SBS image as it is first rendered. I understand using Vorpx for stereoscopic 3D is not the intended usage but other than this problem it works very well and is the easiest and most well supported way to get geometric 3D. Such an option could potentially make it work much better with AR glasses. Xreal, viture, rokid, rayneo, and maybe in a year or two some of the bigger players will launch their own products in this segment so it might be an untapped market. Even if it was just as an unsupported experimental feature it would be greatly appreciated.

    #221372
    Ralf
    Keymaster

    vorpX renders both eyes at full size and then scales the result down horizontically. So under normal circumstaces you get half-res SBS images with 2×1 supersampling, i.e. considerably better than rendering directly at half width.

    #221371
    realer
    Participant

    Yes, that’s the SBS mode vorpX handles.

    The way vorpX does it is actually even a bit better than half width SBS normally would be since images are always rendered at full width first and then scaled down to half width when drawing the SBS image, resulting in a 2×1 supersampled image with more preserved detail compared to directly rendering at half width.

    So vorpX is actually rendering a full SBS image? Please let us choose to just display that image. Currently, rendering games in 1080p on a 1080p full SBS (3840×1080) monitor results in unreadable text. I need to go to at least 1440p for text to be readable which is very demanding and it sounds unecessary if the image is actually already rendered in full SBS and having to scale it back and forth is what destroys the image quality.

    You can use SBS (2:1) + Stretch screen (aspect ratio option) = Normal 3D

    Not sure what you mean exactly. My device has a native resolution of 1920×1080 per eye, so the resolution for 3D SBS is 3840×1080. If I set game resolution to this the image gets squished. “Stretch screen (aspect ratio option)” Is this a vorpx setting, I can’t find it. Or is there some other software I can use specifically for the scaling?

    Normally I just set the game resolution to 1920×1080 (or 2560×1440 etc) and then vorpx works fine but the image quality is very degraded when I do this, something is messed up with the scaling. Changing nvidia scaling from “GPU” to “Monitor” made it a little bit better but it’s still messed up. I don’t have this issue with geo-11 and full-sbs but in my experience it’s compatible with way fewer games so it only works for a few titles, but the point is I know it’s not supposed to look as degraded as it does and the only reason I can think of is that something is going wrong with the scaling

    For example this is how half life 2 looks at 1080p, the text is all messed up. But it’s not just the text or hl2, everything looks way lower res in other games like crysis 3 as well. https://postimg.cc/HrGxjpM7

    #221291

    In reply to: ShadPS4

    Boblekobold
    Participant

    You could at least use VorpX Desktop Viewer (with Immersive Screen display mode in very high resolution with VorpX Beta and ClarityFX+sharpness it can be very beautiful) but hooking an emulator without a profile may be hard. Maybe you can use SuperDepth3D. With VorpX SBS mode if you want. When I tried with another game, it looked worse than VorpX alone (at least on a displayport VR headset and very high resolution like 3840p), and 3D was worse too, but you would have 3D instead of usual VorpX image quality (it may not make such a difference on a VR headset with compression) .

    It would be hard to emulate full VR, but you could try a first person mod :
    https://www.nexusmods.com/bloodborne/mods/11
    And something like that to have headtracking :
    https://github.com/opentrack/opentrack/releases
    It would be better to be able to increase FOV too with something like that if it’s compatible (and necessary) :
    https://www.nexusmods.com/bloodborne/mods/76

    It’s just ideas…

    adhead
    Participant

    I have a problem with 24.1vorpX Desktop Viewer. It won’t work. Clicking on “Start vorpX Desktop Viewer” no response. However, 21.35 works fine. This issue occurs on Windows 10 system.
    I enjoy playing SBS format games with Start vorpX Desktop Viewer + geo11. However, once I start vorpX Desktop Viewer, the game in full-screen mode will be minimized back to the desktop (it won’t happen in windowed mode). Therefore, I want to upgrade to 24.1.

    Boblekobold
    Participant

    Hi Ralf, I was wondering if ClarityFX does work with Desktop Viewer “Side By Side” mode. I am testing a 3D solution and it doesn’t seem to be as enhanced as mono.

    Given the Desktop Viewer is theorically able to generate any resolution we would need, it may also be useful to have a new option to cut the screen in half to have full horizontal resolution.
    For example, we could create a 8:3 resolution in Desktop Viewer (we don’t have this option right now but why not ?) to play in 4:3 SBS with perfect image quality (if the game and/or 3D solution allow this kind of resolution).

    #221220
    333hronos
    Participant

    Yes, that’s the SBS mode vorpX handles.

    The way vorpX does it is actually even a bit better than half width SBS normally would be since images are always rendered at full width first and then scaled down to half width when drawing the SBS image, resulting in a 2×1 supersampled image with more preserved detail compared to directly rendering at half width.

    So vorpX is actually rendering a full SBS image? Please let us choose to just display that image. Currently, rendering games in 1080p on a 1080p full SBS (3840×1080) monitor results in unreadable text. I need to go to at least 1440p for text to be readable which is very demanding and it sounds unecessary if the image is actually already rendered in full SBS and having to scale it back and forth is what destroys the image quality.

    You can use SBS (2:1) + Stretch screen (aspect ratio option) = Normal 3D

    #221206

    In reply to: Yuzu

    Darklegendlink
    Participant

    I use the free app Bigscreen. You can use it directly on your Headset or on Steam of even Meta Store (if you have a meta). And then, in the settings of the desktop, you can change 2D to 3D (Side by Side, or SBS for mostly all use). I recommand this website to download 3D Movies (FSBS for Full Side by Side or 3840×1080 for better quality. Never take the ISO or Blueray RIP it won’t work.) https://3d-hd.club/

    #221164
    realer
    Participant

    Yes, that’s the SBS mode vorpX handles.

    The way vorpX does it is actually even a bit better than half width SBS normally would be since images are always rendered at full width first and then scaled down to half width when drawing the SBS image, resulting in a 2×1 supersampled image with more preserved detail compared to directly rendering at half width.

    So vorpX is actually rendering a full SBS image? Please let us choose to just display that image. Currently, rendering games in 1080p on a 1080p full SBS (3840×1080) monitor results in unreadable text. I need to go to at least 1440p for text to be readable which is very demanding and it sounds unecessary if the image is actually already rendered in full SBS and having to scale it back and forth is what destroys the image quality.

    #220883
    Ralf
    Keymaster

    The main purpose of the vorpX desktop viewer is displaying the desktop, e.g. as a launchpad for playing games with vorpX without having to take off the headset in between game sessions. Besides that you can of course use it for any other task you consider it useful for, like watching SBS (and even spherical VR) movies or playing games with built-in SBS 3D support. Although in the latter case for various reasons it makes more sense to create a dedicated profile based on the ‘SBS 3D Base’ profile instead of using the desktop viewer.

    Hope that helps.

    duke54
    Participant

    Hello, what is the purpose of the Vorpx desktop viewer? What methods are available for playing games in SBS mode?

    #220753
    HellRick
    Participant

    Hi,
    Mad Max – G3D (Rift) [dellrifter22] and Red Ded Redemption profile don’t work. You can hook but there no depth in the picture on a 3D screen (TV 3D SBS).
    Perhabs it is ok in VR but i use TV3D.

    I try also dragon age inquisition because it used also Frosbite engine, but i can’t hook in this case.


    @mumblebadger
    : i encontered also issues to hook, and uncheck the case “try to block known game overlays”, i also press ctrl alt shift on the overlay vorpx message and it works, but unfortunately, no 3D !!!… the image is sadly flat…

    We will have to wait profiles…

    Note : I try also Reshade with superdepth but the game crash. I have normally very good results with reshade (3D is very good in hodward legacy, assassin’s creed, ghost of tsuschima…)…
    Wait and see…

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