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Viewing 15 results - 1 through 15 (of 25 total)
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  • #221610

    In reply to: Construction simulator

    Nisch
    Participant

    I just checked and ConSim isn’t listed under your profiles. I see:

    Ark
    Bus Sim
    Ranch Sim
    Sea of Thieves
    Slime Rancher
    FS22
    Long Dark

    #219452
    jazbanter
    Participant

    Looks like the VR party is finally over for Sea of Thieves with Rare’s recent addition of Easy Anti-Cheat. Desktop Viewer is too laggy using the SteamVR API and I’ve never been able to get the OpenXR API working on my Varjo Aero.

    Anyone have any other ideas or workarounds? I’ve become so fat and happy with silky smooth VorpX immersion on the virtual “big screen” that the idea of going back to pancake 2D brings a tear to my eye.

    – jaz

    #218972

    In reply to: Sea of Thieves

    Farutos
    Participant

    Perhaps late to the party, but you can try playing via remote streaming like Shadow cloud pc, or just pure parsec, vorpx can quite correctly hook on those remote streaming apps, and while experience might not be as immersive as vorpx directly to game, i think still quite enjoyable, and there is no chance this way sea of thieves or any game will be able to ban player for vorpx this way.

    #218732
    Final
    Participant

    Hello.

    Just as a warning for others. I got permanently banned from Sea of Thieves for testing the game in VR with VorpX…

    #217194
    JeepingJohnny
    Participant

    Try JeepingJohnny Profile I just made it based off a Sea Of Thieves profile. Works 100% G3D.

    #211158
    duke54
    Participant

    I just uploaded a new Vorpx profile for SOT which looks great in VR.
    It’s: Sea of Thieves(G3D-Medieval Dynasty)
    I can play with a steam controller just like an Xbox controller so it doesn’t require a mouse and keyboard to play in VR.
    Steam VR recently had an update that allows you to adjust the world scale of a VR game in the Steam VR settings so be sure to adjust that for a more immersive experience after you start the game.
    Cheers!

    freariose
    Participant

    Hello, I’ve decided I wanted to try Sea of Thieves with the Vorpx cinema mode using the Desktop Viewer, however I have noticed that using the desktop viewer causes the mouse cursor to no longer be locked to the game, in either fullscreen or windowed mode. This issue then persists even after closing the desktop viewer until I reboot the game. Any ideas what could be causing this specific issue? Google comes up with nothing helpful at all.

    #197561
    Erroneous_Dong
    Participant

    I was initially attempting to run Sea of Thieves, but decided I ought to try something that has a local profile to be sure. I tried Monster Hunter World as well.
    I did get the headset to work with Elite Dangerous, just to make sure it works on its own.
    It’s directly connected with a thunderbolt 3 cable, and shows as connected in the Oculus program.
    Launching either of the tested games does result in hooking, with the logo on the bottom, but the headset just displays its home screen.
    I gave the forum a scan, and didn’t see anything, so I’m hoping I’ve just overlooked something (also kudos to Ralf for being so responsive).
    Thanks in advance!

    Nightmare41042
    Participant

    So hey just out of curiosity I’m wondering if anyone has found a viable work around using a controller while using vorpx with SOT. I’ve had a lot of fun messing around with the game in VR, but cant really play seriously with my crew without having access to the inventory menus and what not. Playing with mouse and keyboard worked, but not very intuitive to do in VR. So i would love to hear if anyone has any has a solution or work around. Thanks.

    dakodeh
    Participant

    Is it possible to hook the Gamepass version of Sea of Thieves with VorpX? If so, can you detail the steps to make this possible? Would love to try it!

    #195694
    dakodeh
    Participant

    Is it possible to hook the Gamepass version of Sea of Thieves with VorpX? If so, can you detail the steps to make this possible? Would love to try it!

    #195483
    Rivas10
    Participant

    G3D works well. Set to play with 1920×1440 resolution (recommend to set this resolution to desktop before start the game). Main eye is set the to right, since my dominant eye is the right. To change it to left eye, press END -> more 3d settings -> main eye -> left. This is very important, since gunsight be fixed to one or other eye with G3D.

    Updates:
    – Fixed water glitch when onboard of Galleon´s deck

    Known glitches:
    – Water glitch at Galleon´s second floor hold.
    – Little water glitch reflex at left screen border when set main eye to right.
    – Some underwater 2d aren´t showing at left screen (waiting authorizing code to work on it).
    – G3D doesn´t works in some resolutions on full screen, especially those with 16:9 aspect ratio.

    Rivas10
    Participant

    Does anyone have tips to how can I edit a custom profile with Ctrl+end to fix “one eye rendering textures”? I´m trying to optimize my Sea of Thieves custom profile, but i´m stucked in some one eye rendering textures… don´t have any clue how I can fix it.

    #195197

    In reply to: Coop games that work

    Rivas10
    Participant

    Can we start a good list of coop games which work well with VorpX? I know a person or two who would love to play some coop games (but doesn’t own VorpX yet), but I’m not sure which ones have things like EAC which disallows coop play with VorpX.
    Anyone vouch for these:
    – Far Cry 5??
    – Deep Rock Galactic?
    – Conan Exiles?
    – 7 Days to die
    – ….?

    Sea of Thieves and Green Hell… both of them with cloud profiles

    #195190
    Rivas10
    Participant

    If by chance Sea of Thieves is structured the same as other Unreal 4 games, you could try adding the below for an FOV increase:

    Open (or create if does not exist) Engine.ini found in C:\Users\(user)\AppData\Local\(Sea of Thieves)\Saved\Config\WindowsNoEditor

    Add at the bottom and save:

    [/Script/Engine.LocalPlayer]
    AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

    Hey, this trick worked! I don´t know exactly the FOV value now at 5160×1440, but definitely it´s better than before with this tweak in engine.ini (C:\Users\(your user)\AppData\Local\Athena\Saved\Config\WindowsClient)

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